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沙中房間

La Camera Insabbiata

創作年份 2017年

作品總長 15分鐘

VR作品需劃位

《沙中房間》是黃心健和美國藝術家蘿瑞.安德森共同合作的VR互動作品,榮獲74屆威尼斯影展VR競賽片單元的最佳VR體驗大獎。創作此作品時,正逢黃心健和蘿瑞.安德森與摯愛親人告別,引發兩人反思生死觀。來自西藏的「中陰身」(Bardo)的概念特別觸動他們,也就是在七天內,現世意識與記憶逐漸消散,靈魂才能再進入下一個輪迴。《沙中房間》的「黑板世界」呼應此概念,巨大的黑板象徵人類的記憶,雖然可以反覆擦拭書寫,但舊有的記憶卻殘留不去。

無數的巨型黑板建構了浩瀚的虛擬空間,猶如巨大的記憶迷宮;觀眾可隨著聲音的導引行進,在VR中翱翔,如同思緒在腦中自由穿梭。作品包含了八個不同的房間,例如「粉塵之房」中有如同星雲旋轉的文字銀河、「聲之房」將觀眾的話語或歌唱轉化成雕塑。《沙中房間》將抽象的情感與記憶轉化為具象、可與之互動的實體,讓觀者成為房間的一部份,遊移在不同房間的過程也如同凝視八面自我觀照的鏡子,讓觀者體驗自己真實的情緒與感知。

La Camera Insabbiata is an interactive VR work that Hsin-Chien Huang created in collaboration with US artist Laurie Anderson that received the Best VR Experience Award at the 74th Venice Film Festival. This work was created in the immediate aftermath of the two artists losing their family members, which inspired them to contemplate their perspectives on life and death. Huang and Anderson were especially touched by the Tibetan concept of “Bardo,” which refers to the gradual dissolving of the consciousness and memory of this life within seven days before the soul can proceed to the next stage of reincarnation. The “world of chalkboards” in La Camera Insabbiata is a reflection of this concept, and the large chalkboard symbols the human memory; although it can be repeatedly written on and wiped clean, residues of old memories remain. Countless gigantic black boards construct the space of the vast universe, just like a massive memory maze, and audiences can follow the sound guide and wander within the VR, like thoughts meandering in the mind. The work includes eight different rooms, such as the “Cloud Room,” which contains a text galaxy that resembles a spinning nebula, and the “Sound Room,” which features a sculpture shaped by the audience’s speech or singing. La Camera Insabbiata transforms abstract emotions and memories into figurative and physical entities that allow interaction and for audiences to become one with the room. The process of wandering in the different rooms is like gazing into eight mirrors that reflect the self, encouraging viewers to experience their true emotions and sensory experiences.

VR作品需劃位
創作年份 2017年
作品總長 15分鐘